Tuesday, 6 March 2012
Start Motion
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Blog. It's been a month since my last confession. Uh, update, rather. This one's gonna be short, and focus just on Once a Thief. There's other stuff happening but right now I really want to update but it's two in the morning and I'm exhausted.
I've done a hell of a lot of work in that time. Well, actually my team has done a hell of a lot of work finishing up all the half assed stuff I started. The past week we've started animating actual production stuff, starting with the lock-and-load scene in Flambeau's room. The vault is almost finished now so we'll get that done (and it's also worth a good half of the finished piece so it'll be good to get that over and done with ASAP). We're not going as fast as we should be, though, and I foresee a lot of sleepness nights in the near future as we try to complete everything on time. We're having rendering and lighting issues too, which is always difficult (lighting in mental ray in Maya is basically just trial and error) and it means we can't even start rendering anything now.
Here are some screenshots of the room with Flambeau in (no textures there though), and one of the vault which Li has basically finished now.
The lights are all 3DS Max VRay lights which is why they look so right. Maya is a whole other story, one I don't even understand remotely.
I think sometime soon I'll upload a mix of the playblasts and viewport grabs onto youtube and put them on the blog, to show how much progress in animation we've done. We're about 300 frames in so far, which isn't bad but it's not as ideal as I expected.
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Expect more very soon on other things I'm doing, and some more in depth Once a Thief stuff
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Tuesday, 14 February 2012
Happy Valentine's Day!
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Happy Valentine's Day! Here are some Breaking Bad cards to give your loved ones, from this wonderful person
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Friday, 10 February 2012
Rigged Lips
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It's been sinfully long since I've updated this blog with information relevant to what I'm doing, although what I'm doing is, more or less, a constant anyway and doesn't really need constant updates. However, since my last update, quite a lot has happened to Once a Thief (not so much my life. That's been the same for years).
To begin with, here's one of Li's renders of the environments he's been working on sans repos, in order for András and I to start animating ASAP (seriously, it needs to be *soon*, we are running out of time so badly it's crazy).
When we have this one scene it should be the head start Li will need to keep on working on new environments or models while we animate, then have them finished by the time we need to produce those scenes. That's the plan in any case, although my time management skills haven't really served me very well. Tomorrow I need to finish up so many loose ends it's crazy. There are still models of guards to finish, models of so many items and small things which always go above the radar. Then there are lines I want to re-write, as well as a couple of plot bits. Since we decided to cut out the third thief, we've had to make a couple of changes to keep the pacing up. I'll write some new bits and storyboard them and make another animatic maybe.
I've gotten into contact with comedian and actor Nick Kocher (you may know him as part of comic duo BriTANicK, and if you don't then what are you doing, go on their Youtube, watch all their videos and subscribe), as his is exactly the voice I imagined the character would have - who has expressed interest in voicing Flambeau, which I'm incredibly thrilled about.
So today, I took a 3-second voice clip from a short film he and Brian made and animated to it, both to see how his voice fit the character and as an exercise in animating on András' rig, and in Maya which I'm pretty inexperienced in.
Have a look:
So far, so good I think. Tomorrow - walk cycles, or something similar. We're having rendering problems, and we're considering rendering at home with VRay or use Mental Ray using the university computer labs.
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I'm slightly annoyed I haven't written or drawn anything in a very long time. I promise to get some stuff like that done soon, and seeing we're doing a character concept lesson this semester, it should get me back into a drawing mood. I'm thinking of doing concepts for a sci-fi noir story I've no doubt mentioned in passing on this blog some time in the past. Hopefully this will give me a bit of a push to write it.
Also, I want to tweak the site design a bit in the near future.
That's it for now, I think. I'll be back with more, soon.
Probably.
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Friday, 20 January 2012
I have no mouth, and I must scream
- is the line that kept going through my head yesterday when I was watching The Artist. It's really quite a fantastic film, I must agree with the critics. I think it's the first wide release silent film since Mel Brooks' Silent Movie came out over thirty years ago. It had a simple enough story - a famous silent film actor struggling in a world with developing sound in film - but it worked to its advantage, as you could enjoy the style of the film without trying to follow a complicated plot. I could spend some time going on about the film, but I'm not going to bother and waste everyone's time writing what other people have written, but better. I was watching it, though, thinking of how much I could learn from silent films working in animated shorts. After all, both use music primarily to tell the story, and to express character emotions. Barely a word is intertitled throughout and only when it was necessary. The plot was totally coherent and you know exactly what each character was like and what they were thinking just through their actions and the music. It got me thinking how much I could learn when doing shorts like Once a Thief. It actually makes me think if there are going to be any more films like this; other directors riding its popularity, or if it will stand out as being one of a kind (in this decade, at least).
Speaking of that, and of the blog title, I probably could scream right now, just because at how much there seems to be left to do, and how little time we have to do it all. I've spent half a week trying miserably to fix the third character (whose name changes between Rose and Marie, depending on who I'm working with at the time)'s body to look more stylised but failing terribly and making everything look worse. Still, no failure without trying. We'll get there eventually. Hopefully.
More positive Once a Thief news is this great video featuring Flambeau - now fully rigged and operational. Check it out:
Flambeau Rig Tryout from Andras Daniel Ormos on Vimeo.
It's great! András has done a great job rigging it, so at least in that area it's not going to be a disaster. If I can only finish this one character then we'll be sailing (still be two more security guards but they shouldn't be too difficult).
There's not much more to show. A few more character models without textures, some scenery but nothing I'm not gonna show later and looking much better.
Classes start again soon. Maybe that'll be the productive push I need. I don't know, it's just not feeling like it's gonna be a very productive week this week, but hey, I'll try. I'm really grateful I have two teammates, actually, so if one person ever falls behind, his teammate's stuff is usually the push he needs to get back into it.
So, to start off a new year, here's Spike Jones and his City Slickers singing about their New Year's Resolutions. What are yours? (Mine is to watch 200 films I haven't yet seen. Because at least I know that one's doable)
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Monday, 2 January 2012
Site Look Update
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It seems the design of my site's gone to shit over the last month or so. Going to fix it as soon as I get my computer back this month
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Saturday, 31 December 2011
The Day The Earth Lurched Forward Another Day
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- which is an early model of the second character in Once a Thief [that's how behind we are]. There are other renders, newer renders of it, but nothing's changed really. I've also done a few more scenes, non-textured, and I hope Li can keep up with it all, seeing a lot of the work is falling on him right now. The second semester is going to focus more on Andras, so hopefully he and I will be able to work together with Li catching up on whatever he's behind on without it affecting the production too much. It should be alright; we figure that we can start working on one scene while another gets textured and modelled, then by the time we've animated that, the other one will be done and ready to be worked on. #
Hey, speaking of animation, here is a character animation mini-reel I made for one of our lessons:
We had a brief to do all of those movements, and a dialogue one, which I've put in a separate video, below. Yeah, all of those could do with some more work, which I'll no doubt do when I have time, to put in my real showreel (the current one I have to delete off of my Youtube account because, frankly, it's awful).
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I'm also going to post up the life drawing work I've done (as I have to hand it in digitally I think, and I'll make a separate page on the blog for it), so I'll show all of that soon too.
But for now, I'm going to retire to nothing, spend time with my mum (which is the reason I came all the way home after all) and celebrate New Year's in a quiet manner, as the passing of any other day should.
See you in 2012, all!
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I don't usually celebrate New Year's, at least if I had any say in anything I wouldn't. Normally I'm dragged along to something or another and it's fun, I guess, but really if I had a choice I'd never celebrate it again. Not out some in-built grumpiness and dislike for worldwide celebrations (well, not much) but rather out of it not seeming worth it. Better, more interesting people have said all this stuff before, and whoever is reading this blog have probably all heard it all before as well, but it's not like every year has a certain theme to it or anything. That would be cool.
Sometimes I like to think of years like seasons of a TV show, only with less snappy writing and considerably more annoying characters. In the spirit of the end of the year, I feel like I should be retrospective and look back at what's happened and see what I can learn from it. But that's where the problem lies, weirdly. I'm finding it surprisingly hard to remember what happened this year - probably because I still think of years in the school September-June way, so lots of things that actually happened in 2011 seem like they happened an infinity ago. Was Black Swan released this year? Who knows. What's odd is that, I guess like regular time, nothing happened that could be defined as being any running theme throughout. I finished a pretty lame animated piece which I thought was the shiz (I don't anymore), then I started on something far better with two very talented people and ... that's still going (news on that as it happens) and somehow in the middle of it all, I met a wonderful girl, finished a rhyme I'd been working on for years and started even more things I know I'm not gonna finish any time soon. Some fantastic films have been released (Thirteen Assassins, Drive, Hugo) and some bloody awful ones (Cars 2, Bad Teacher, The Smurfs) and I've been coerced into watching more TV shows than I think are good for me. If years are like TV seasons (although it seems the school year works better for that comparison) then this year seemed like that season where half the original writers leave and the replacements aren't sure what to do with the new characters, and the whole thing seems a bit disjointed with the characters becoming, well, caricatures.
Things just sort of happened, as things are prone to do, and although it wasn't as bad as all that, 2011 simply hasn't left much of an impact on me, as a year. I'm looking forward to 2012 though. I don't know why, but it seems like it could be a good one. If Once a Thief gets finished to the standard my team and I want, then it's going to be a stellar production. All we have to do is make sure we keep to schedule (which we're not doing a great job of right now, in all honesty). With any luck I'll have a decent job [read: any] job in the industry by the end of the year and that will nicely mark the end of student me and the beginning of boring taxpayer me, who is the same person but has to pay income tax.
So let's stop looking back at the year and look forward, to things like this
So let's stop looking back at the year and look forward, to things like this
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- which is an early model of the second character in Once a Thief [that's how behind we are]. There are other renders, newer renders of it, but nothing's changed really. I've also done a few more scenes, non-textured, and I hope Li can keep up with it all, seeing a lot of the work is falling on him right now. The second semester is going to focus more on Andras, so hopefully he and I will be able to work together with Li catching up on whatever he's behind on without it affecting the production too much. It should be alright; we figure that we can start working on one scene while another gets textured and modelled, then by the time we've animated that, the other one will be done and ready to be worked on. #
Hey, speaking of animation, here is a character animation mini-reel I made for one of our lessons:
We had a brief to do all of those movements, and a dialogue one, which I've put in a separate video, below. Yeah, all of those could do with some more work, which I'll no doubt do when I have time, to put in my real showreel (the current one I have to delete off of my Youtube account because, frankly, it's awful).
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I'm also going to post up the life drawing work I've done (as I have to hand it in digitally I think, and I'll make a separate page on the blog for it), so I'll show all of that soon too.
But for now, I'm going to retire to nothing, spend time with my mum (which is the reason I came all the way home after all) and celebrate New Year's in a quiet manner, as the passing of any other day should.
See you in 2012, all!
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Saturday, 24 December 2011
Scroogical: Stave Five
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STAVE FIVE
The bed was his own, and the room was his own
He was pleased that he was finally back alone
Not a ghost or a spirit or a spectre around
No rattling chains, no phantomly sounds
Just him all alone in his room painted grey
Bathed in the dawn light of this Christmas day
But, wait! thought our Scrooge, have I slept through it all?
He opened the window and he gave out a call
“You boy! Over there? What is today, please?”
The boy, loitering, looked at Scrooge with unease
“’Tis Christmas, you know,” he said with a shrug
And waited, expecting the old “Bah, humbug!”
Instead, though, Scrooge cheered, and spoke with much joy
“I have an errand you must run for me, boy!
“Go to the butcher’s and ask him to bring
“That turkey, that large one he has out hanging
“I’ll give you a shilling if you go there post-haste”
And watched the boy run off at a remarkable pace
Scrooge went back inside and got himself dressed
In the clothes he considered his Sunday best
He went out to street, greeting everyone well
And he heard in the distance, the Christmas church bells
The butcher arrived with the turkey in hand
Scrooge led him towards the horse-drawn cab stand
“Take this to that address!” he told the stunned guy
He gave him some money, and waved him goodbye
With Bob’s dinner done, Scrooge thought he would spend
His time and his money trying to amend
The wrongs that he’d done, now he finally learned
His tight-fistedness and his stinginess turned
The day went on like the Ghost had revealed
Only now Scrooge’s presence had a better appeal
He went to the party his young nephew threw
With each minute passing, his cheerfulness grew
Scrooge was now a changed man, he never went back
The Ghosts having set him on the right track
The ghost of Marley had come just right time
But now I’m left trying to finish this rhyme
As Tiny Tim said, (am I quoting this right?)
Merry Christmas to all and to all a good night!
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Yeah, I like those last words more than Tiny Tim's actual last line
Merry Christmas, everyone!
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About the Author
- Basil Baradaran
- Basil Baradaran was born in France, late in the last century. He has spent considerable amounts of time living in both New Zealand and England - where he learnt to draw, somehow. He currently resides in Sheffield where he studies animation and calls home at least once a week. Occasionally he writes stories









